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or you know, just release a game on native linux build



The reason why this isn't more prevalent is twofold

1) everything standardized, like it or not (note: I do not), on the Windows API, and it has remained relatively stable, which is important because

2) Linux-native games I've had, have become un-executable over time without semi-regular maintenance, and Windows games running on whatever version of Proton they best work with do not have that drawback




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