I’m not a game programmer, so I just sort of watch all this with a slightly interested eye.
I honestly wonder how much the rallying around Vulkan is just that it is a) newer than OpenGL and b) not DirectX.
I understand it’s good to have a graphics API that isn’t owned by one company and is cross platform. But I get the impression that that’s kind of Vulkan‘s main strong suit. That technically there’s a lot of stuff people aren’t thrilled with, but it has points A and B above so that makes it their preference.
(This is only in regard to how it’s talked about, I’m not suggesting people stop using it or switch off it to thing)
I honestly wonder how much the rallying around Vulkan is just that it is a) newer than OpenGL and b) not DirectX.
I understand it’s good to have a graphics API that isn’t owned by one company and is cross platform. But I get the impression that that’s kind of Vulkan‘s main strong suit. That technically there’s a lot of stuff people aren’t thrilled with, but it has points A and B above so that makes it their preference.
(This is only in regard to how it’s talked about, I’m not suggesting people stop using it or switch off it to thing)