I believe that this game is an artistic masterpiece.
On the first playthrough when I woke up with amnesia, I simply played a cop with amnesia in all of my responses. It was goofy, I annoyed Kim for fun, I beat the game, etc.
On the second playthrough, I chose all of the dialogue options that honestly explained how the character became an alcoholic. It changed the vibe of the whole game to somber, and I was fascinated that the relationship with Kim felt different. It also felt natural to explore all of the lore and sidequests of the game involving the pale in this mood.
And then I went on a completionist binge and found some great social commentary in the "high-net-worth individual" sections.
At risk of saying too much... I am playing it again right now and am choosing a path of sobriety and contrition and it's been making me think, pray, and cry every night. I'm working on it.
The writing is an exercise in how closely you can toe the line of turning into purple prose without ever crossing it. It's clearly written by somebody who likes words, for other people who like words.
One of the reasons I played using the "Psychological" voiceovers (where the characters are voiced, but not the inner monologue). The skills were to me the purplest element, and the voice acting differed too much from my imagination.
In the middle opinions also exist. I thought the worldbuilding and their spin on conversation mechanics was top tier and liked the art, but I also thought that it was oversold with the "open world... let you do almost anything" marketing when the reality is closer to "you're an alcoholic cop character with a defined backstory, who must solve a mystery with a defined ending by negotiating your way through defined checkpoints, but you can act differently towards the characters you need to pump for information and take on a couple of side quest options if you want"
Oh absolutely. I'm entranced by the game, but I wouldn't emphasize that it's an open world, I think that sets unrealistic expectations. It's rather that it's much deeper than the usual point and click games, more like an interactive novel, and with features that let you put different spins on the story. I think if the expectation is a point and click adventure, then the game can deliver, open world is more like Red Dead Redemption.
Okay. I like what they were trying to do in, yes. "The alcoholic detective" is a fun enough archetype, too. But I think they failed at execution on almost everything. The game doesn't even scroll smoothly and the dialog font and colors are ugly, and boy do you look at them a lot.
I definitely liked some things about the game. But what I didn't like is that it's incredibly depressing. There's not enough wry humor (even though it's good humor) to cover up the fact that it's a terribly sad story about a man who's alcoholism has destroyed his ability to comprehend reality. I made it about ten hours in, and deciding to stop there felt like opening a window onto a bright sunny day after being stuck in a menial office job.
I could play for 5 hours then gave up because similar reasons. In situations like this I usually think it should be an acquired taste, but in this case, I'm pretty much confident that I'd have never liked it. UX was the biggest pain point for me BTW.
You're not alone. From the description it should have been right up my alley — avid reader, including Philip K. Dick, can appreciate weird stuff — but something about the way the protagonist was interacting with other characters sat wrong with me. Perhaps it was the pretending everything was alright whilst suffering from (something induced) amnesia? I'm not sure what exactly irked me. I didn't feel like I wanted to dive into this world. The UX felt underwhelming too.
Perhaps I'll look into it again in a few years time, when I finally finish Factorio.
I love the game, but I know a lot of people who don't, for a variety of reasons. They were very opinionated about what kind of game they were trying to make, so you'd expect it to resonate strongly with some people and not at all with others.
I don't know why I haven't played this yet. I absolutely loved Planescape: Torment and Fallout 1 & 2. I already own Disco Elysium. I've just never booted it up yet.
It's such an incredible science fantasy universe, probably my favorite piece of fiction from the past decade.
The political history, nature of reality and shape of the world, even things about how computers ("radiocomputers") work are all fascinating to me. It's a shame what happened to the studio. There deserve to be more stories told in that universe.
I think, even though they are very different games, Disco Elysium has a lot of the same feel as Planescape: Torment. A lot of the same introspection of human nature, philosophy, moral judgment, and wry humour. If you like one, I think you'll like the other.