Start by expanding the Search Dialogs section and type in a search term, then hit Search. Then click on one of the numeric results. Nothing will happen, but if you now expand the Build Conversation section, this will have filled a Conversation ID onto the appropriate box. Or you can input an arbitrary conversation ID into the Build Conversation / Conversation ID box (kelseyfrog posted some good ones).
Either way, if you now click Build Graph, you will get a conversation graph on the right. Red nodes are you speaking, or the voices in your head speaking to you. Yellow nodes are other people speaking (your non skill based voices, like Ancient Reptilian Brain, are also yellow). Blue and purple nodes are flow control (setting and reading variables, skill checks, jumping to other nodes). You can zoom into the graph and click the nodes - for red and yellow nodes, this displays the conversation text in the left sidebar, and lets you listen to the audio.
The graphs don't show actual skill check difficulties, just the results of them being read, and don't seem to show health/morale damage or items being gained/lost.
Start by expanding the Search Dialogs section and type in a search term, then hit Search. Then click on one of the numeric results. Nothing will happen, but if you now expand the Build Conversation section, this will have filled a Conversation ID onto the appropriate box. Or you can input an arbitrary conversation ID into the Build Conversation / Conversation ID box (kelseyfrog posted some good ones).
Either way, if you now click Build Graph, you will get a conversation graph on the right. Red nodes are you speaking, or the voices in your head speaking to you. Yellow nodes are other people speaking (your non skill based voices, like Ancient Reptilian Brain, are also yellow). Blue and purple nodes are flow control (setting and reading variables, skill checks, jumping to other nodes). You can zoom into the graph and click the nodes - for red and yellow nodes, this displays the conversation text in the left sidebar, and lets you listen to the audio.
The graphs don't show actual skill check difficulties, just the results of them being read, and don't seem to show health/morale damage or items being gained/lost.
Quite a remarkable tool, despite the UI.