Not obsessively enough to employ some actual moderators though.
I find it interesting that the only understanding of "safety" was to put the players into a sort of digital straitjacket which made the social aspect of the game effectively unusable (and if used as intended would have made it impossible to get to know new people inside the game) - but at the same time, when people figured out how to break the straitjacket, apparently no one cared.
Did the company ever check if the players inventing that "furniture protocol" or sharing codes on message boards were just inventive kids or exactly the kind of harrassers or groomers that the system was supposed to prevent?
Yes. Systems like this always feel trying to make a kindergarten with no teachers there to notice when the kids are being jerks to each other and make it stop. There's just a robot who enforces a very limited code of speech.
I find it interesting that the only understanding of "safety" was to put the players into a sort of digital straitjacket which made the social aspect of the game effectively unusable (and if used as intended would have made it impossible to get to know new people inside the game) - but at the same time, when people figured out how to break the straitjacket, apparently no one cared.
Did the company ever check if the players inventing that "furniture protocol" or sharing codes on message boards were just inventive kids or exactly the kind of harrassers or groomers that the system was supposed to prevent?