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> If you wish to rebuild the source code and tools successfully you will need to find or write new replacements (or remove the code using them entirely) for the following libraries;

Take the hint, Valve. And Epic (UT99). Having third-party code is not an excuse.




I thought about this recently - probably Valve is reluctant to because people are still licensing both the GoldSource and Source engines (I think the last GoldSource engine license was in 2020 but the game hasn't even been announced; I think four Source engine games are due this year). If EA released the Nightfire engine code (very advanced GoldSource engine fork) that would be great though!

But it's sad that John Carmack's example has not been widely followed.


This might be an argument if those engine licenses were more than a rounding error in Valve's profits. I seriously doubt that that's the case.


I think it's more to protect the current licensees though - I have no idea how much an engine license costs, but I don't think it's cheap, and I'd be pretty annoyed if I'd dropped that money a year or two ago only to find out that the engine costs nothing.

That said, I'd be a little surprised if any more engine licenses to get sold so maybe give it a couple of years.


I completely forgot about Nightfire! What an amazing game it was.


I know! I played some multiplayer (against bots) not long ago and I don't remember it from the first time around, but there were no blood decals. I wonder if Gearbox just developed one low-violence version that they could sell in all markets.




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