With the game engine opensourced, I doubt thats true. Its probably going to be much easier to just get this code building (patching out any proprietary bits and pieces) and going from there.
Modding the game to work properly at a high framerate doesn't sound very hard when you have the original assets & source code to work from.
Modding the game to work properly at a high framerate doesn't sound very hard when you have the original assets & source code to work from.