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Interesting to see how much Assembly was used in Red Alert (19.5% of code base), whereas all the rest is < 3%)



I haven't looked through the code yet, but could be real/protected mode interop. IME render code back then was typically in asm also.


Why would that be? Old code from C&C which in turn inherited from Dune?


Could be, though also maybe optimization?


Dunno just looking at some file names they seem generic. I would guess carry over since Dune.




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