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> Go has an ad-hoc, informally specified, bug-ridden, slow implementation of half of a decent type system.

It's not lost on me that this is a widely used aphorism. The problem is that it's not true in any way shape or form.




It absolutely is... Go's type system is an abomination.


Let's not assume C#'s type system is THAT much better, it is also a mess in dozens of cases and is hardly pleasant from a DX standpoint.


People using pointers when they want to hack in null values points towards a problem in Go's type system.




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