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interesting, i bet AI assisted art is copyrightable though (i.e. have AI do the "boring" parts and have the human do the interesting parts)

here's one way I think that could be helpful. I read an interview with the final fantasy 6 director where he said doing a final fantasy 6 remake would probably take 20 years because the amount of content (and various art decisions) would take so much longer to make under today's expectations.

I wonder if projects like that would be closer to possible if artists could get AI to do maybe 10-20% of the work for them, like a 1st pass at background scenery or a 3d model or something or fixing a small flaws in motion capture

that said, i sympathize with the artists because i want to control every penstroke and every keystroke, maybe AI assisted art is a more difficult problem than it sounds. most likely AI assisted art will look less like prompting and more like advanced photoshop tools (like take this line sketch + a prompt and rough shade it for me).




I'm guessing it's something like 80% of the tasks only take 20% of the time. I'm sure AI generated textures could speed some of the development work up but I'm sure the majority of the work would still involve the small adjustments and tuning of the models. AI gets the gist right but the devil is in the details so designers may end up spending more time fixing what's wrong versus just doing it the traditional way.


Maybe it would be more useful in adding a different kind variation to proceduraly generated content, but on the other hand, when you don't precisely know what you're going to get, it's hard to reason about how it will be used.

i could kind of see some potential in something like based on the different kinds of choices a player makes in the game, it could generate different portraits or character designs, but you can also do that with a large library of human art or with art with modular pieces.

the thing AI can do is create something custom and individualized for a player, but on the other hand, by being too personalized, you destroy commonalities in the game that people can appreciate together.





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