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>My plan is to be acquired by a news company.

I feel like this is going about it the wrong way. This puzzle game licensed by The Atlantic for example, was made because they wanted to provide a fun game experience for their patrons.

With games, the best games come from an organic experience. Its almost worse to have a preset plan.

Not to mention, making a game is work - you have to have approachability, rules think through alot of scenarios even for "simple" games to make sure things make sense etc - and if you haven't even done it before I highly suggest you actually try and make a game first




Thanks for your comment, I’ve toyed with this game idea for about 7 years, no preset plan from the get-go, but within the last year see an opportunity with aligning with a news site.

But I had all the game logic and flow mapped out long before I thought about platform.

Yes games are tough to make, I’ve made a few so far and it’s always a struggle




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