> a mobile game that will suck in more people for longer that costs most players $0.00
You realize that most mobile gaming operate on the same aspects of exploiting addiction, manipulating young people, and so on, who don't understand the value of money or have a distorted perception of how much things cost.
Somewhere between 1% to 5% of all the players that play the game are addicted or hooked into addiction through the use of dark patterns, behavioral manipulation or intentionally misleading game mechanics. They account for a "whale's" portion of the revenue.
Yeah, but many of them are good games, otherwise, in an industry that is often failing to connect with fans. Nikki is heartwarming, Arknights is a tower defense game in a decade that hasn’t had any, like it not Azur Lane has inspired more fandom than almost anything, I meet so many players that got into Genshin Impact who aren’t playing tired JRPGs.
You realize that most mobile gaming operate on the same aspects of exploiting addiction, manipulating young people, and so on, who don't understand the value of money or have a distorted perception of how much things cost.
Somewhere between 1% to 5% of all the players that play the game are addicted or hooked into addiction through the use of dark patterns, behavioral manipulation or intentionally misleading game mechanics. They account for a "whale's" portion of the revenue.
They shouldn't be allowed, honestly.