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After reading the license more thoroughly this is actually even less of an issue. The key thing about the wording is that it says you may not sell it “as a game engine product”.

It’s not enough that your game could be used by someone for video game development, a reasonable person would have to believe you were selling it as video game development software.

There’s definitely some gray area here for something like Roblox which is a game, but also allows people to develop and sell video games. But the risk of Defold suing you and a court finding that the map editor you added to allow people to make free levels for your puzzle game constitutes selling your game as video game development software is so far down the list of things you need to think about at all that it’s not worth considering.

If you want to make something like Roblox that is essentially a game engine, I wouldn’t use Defold. Otherwise I wouldn’t worry even a little bit.




I agree with your emphasis on 'as' in 'as a game engine product', and I think you're making a good point.

My worry is about 'otherwise commercialise', in cases where the ability to have fan made levels is an advertised feature, as is often the case.

But I agree that this is less of an issue than I first thought, and appreciate your explanation.




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