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Huh, that's really interesting, thanks.

I mentally counted the starting moves as being 8 pawns x2 = 16 pawn moves and 2x2 =4 4 knight moves, but then I doubled it for both sides to get 40 (which with hindsight was obviously wrong) and then assumed that once the pawns had moved a bit there would be more options from non-pawn pieces.

With an upper bound of ~200 in edge cases listing all possible moves wouldn't take up much room in the context at all. I wonder if it would give better results, too.






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