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I'm glad I wasn't the only one nodding along with the article going "Yep, I've dealt with this in Factorio" (aside from the frequency stuff which would complicate matters for sure).

In Space Age, more than once I've needed to fly across the solar system to hand-restart a generator when I didn't have my fail-safe setup correctly. Normally I setup a SR latch to fall back to the power generators (whatever type they are) _only_ on a sub-grid when capacity falls below 20% (and alert me) since if you lose power completely, hand-feeding is the only way to fix (unless you have another air-gapped power storage/generation set up). It sucks when you hand-feed and then see all your power generation still struggling because you accidentally left in 1 copper wire to a pole outside your "air-gapped" grid. Having to slowly rebuild on Aquilo solar->nuclear->fusion is tedious, after making that mistake once I make sure I didn't have to travel back again to fix the grid... After the 2nd time it happened I finally fixed it for good.






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