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> the functionality needed for Suno to work here is very different from the "write prompt, get fully complete song" use case.

Yeah, AI music gen is super fun to play with for a half-hour or so - and it's great when I need a novelty song made for a friend's wedding or special birthday - like, once a year maybe. But neither of those seems like a use case that leads to sustainable, high-value ARR. I'm starting to wonder if maybe most AI music generation companies ended up here because AI researchers saw a huge pile of awesome produced content that was already partially tagged and it looked like too perfect of a nail not to swing their LLM hammer at. And, until recently, VCs were throwing money at anything "AI" without needing to show product/market fit.

I'm not sure they fully thought through the use case of typical music listeners or considered the entrenched competition offering >95% of all music humans have ever recorded - for around ~$10/mo. As you said, another potential customer is media producers who need background tracks for social media videos but between the stock music industry offering millions of great tracks for pennies each and the "Fivver"-type producers who'll make a surprisingly good custom track in a day that you can own for $25 - I'm not seeing much ARR for AI music generators there either.

Currently the launch hypothesis of AI music generation puts them in direct competition against mature, high-quality alternatives that are already entrenched and cheap. And those use cases are currently being served by literally the best-of-the-best content humanity has ever created. Targeting replacing that as their first target seems as dumb as a SpaceX setting "Landing on Mars" as the goal of their first launch. There's no way to incrementally iterate toward that value proposition. Sure, targeting more modest incremental goals may be less exciting, but it also doesn't require perfection. Fortunately, music producers have needs that are more tractable but still valuable to solve - and not currently well served by cheap, plentiful, high-quality alternatives. And music producers are generally easier to reach, satisfy and retain long-term than 'music listeners' or 'music licensers'.






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