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Ban delay is a standard practice, as is raising the entry barrier, but everything both did was creating a culture that made cheaters adapt and get more and more involved, to the point where the cheating itself is the game. What anticheat companies brag about in your link and in the PR piece in OP is entirely irrelevant, the reality is pretty different. I know because I'm pretty familiar with it, having studied it for years in a low-energy mode.

>If you think it is an issue then don't play their game.

This is a hypothetical example which would affect everyone regardless of playing any games. Not an existing thing, thankfully.

(although I wouldn't be surprised if the pressure will eventually be enough to make this happen. The fact that you can't fix a rotten culture with authoritarian measures without affecting everyone else never stopped anyone)






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