I'd be curious to learn more about how you plan to make money as well... The home page reminds the visitor no less than four times that the site is "free" -- that's setting up a pretty big mental adjustment for if and when parts of the site turn out not to be free... Curious how you guys plan to handle that.
Review-wise: It's not immediately evident -- from just reading the front page -- what the gameplay consists of. I get that it's about taxis and on real world maps. But what do I do? How do I win? Or at least rack up some sort of higher score than my friends? What's my goal? Or is this purely a sandbox?
The page tells me that I can "Build things," "Run [my] company with friends," and even "drive on a real map" but it doesn't make it clear how do I any of these things or why they'd be fun apart from any initial novelty...
Our business plan is fairly typical of these sorta games. It is free to play, however players can pay to get extra abilities and items. Usually, a game develops a core group of people who do enjoy it, and they're willing to pay a few quid a month (or more, on occasion). Since our cost per player is pretty miniscule, that works out pretty well. Of course, we also do advertisment (which only shows up after a few days, to avoid scaring new users away), but that tends to do terribly in such games.
Btw, this has been incredibly useful, and we're busy reworking issues pointed out here (new users' experience, for example.)
Review-wise: It's not immediately evident -- from just reading the front page -- what the gameplay consists of. I get that it's about taxis and on real world maps. But what do I do? How do I win? Or at least rack up some sort of higher score than my friends? What's my goal? Or is this purely a sandbox?
The page tells me that I can "Build things," "Run [my] company with friends," and even "drive on a real map" but it doesn't make it clear how do I any of these things or why they'd be fun apart from any initial novelty...