I spent the first minute clicking around with the mouse until the attempt upon the arrow keys and finaly after the spacebar the asteriod aspect kicked in and a sence ahaaaa.
I shall play some more later, though the blobing of the asteroids/blobs could perhaps also merge colour palletes as well and in that also provide some subliminal education. Maybe even volumetricaly factor in the colour merging.
I might also add that it can be more fun to learn how to play the game than just reading a manual, so in that I like it even more.
Oh and the source, that there is how I'll learn coffeescript, thank you.
In Osmos (a similar game) the coloring of the bubbles makes it much easier to distinguish which bubbles are edible and which are dangerous. I think the this rendition could be improved by getting new colors, and maybe saving red for dangerous things, and not the player :)