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Don't kid yourself. Anyone writing web app "once and have it work on multiple platforms" is just writing different workaround for the different platforms into the same codebase.

HTML was created to markup structure of the document, CSS was created to style the look of that document. JavaScript was created to add some interactity. The idea of the HTML web was about documents, not apps.

Now compare that to the native SDK's which were created for apps develpoment and specifically targeted to solve specific problems. Anyone claiming that web technologies today or tomorrow will be a good replacement for native SDKs has very little idea about native SDKs. Myriad of frameworks trying just so hack some MVC with webtech is a good indicator about the suitability for the task.

Sure, with enough time you can bolt-on enough feature on the top of HTML and JS to make it bearable for apps development: but it will be just that — stuff bolted on the tool created to solve completely different problems.

I don't know why looking at every problem like a nail just because all you have is a hammer is suddenly a good idea.




> I don't know why looking at every problem like a nail just because all you have is a hammer is suddenly a good idea.

Uh.. because it's cross platform. The ubiquity of the web is literally the only reason why people use HTML/CSS/Javascript. All your points are valid except for the fact that you are blatantly disregarding the single biggest downside of native development: multiple-platform support. I'm sorry, the world isn't made up entirely of iPhones or Android phones.




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