I updated it a couple weeks ago and (hopefully) fixed many of the Firefox compatibility issues that plagued my initial launch back in October. It might take a while to load, but once the music is playing and the film strips are scrolling, it should be ready.
I've brought it up here before, but I really like the fact that (large) pixel art is still appreciated and produced. Coming from the inventiveness of the ZX Spectrum days I had a genuine sense of loss when SVGA and "photo-realistic" graphics turned up in the late 80s/early 90s.
It wasn't that some 256 colour demo in a computer shop wasn't impressive, they blew my tiny litle mind - it was more that I saw a pattern of "Some day people will be looking at photos and videos on these screens as if they were TV!" - abhorrent idea at the time to someone who liked a memory mapped display. It was as if the intricately crafted, detailed pixel art I had grown to love would become obsolete.
These days I'm less of a stickler and look forward to owning a high colour depth "retina" 28" monitor to use vim on, but I'll never stop pining for the days when a pixel could be seen from across the room on a 14" TV with blurry RF.
Anyway, I believe this counts as rambling... tl;dr, this game looks ace and plays really well, performance is great. Great work!
I updated it a couple weeks ago and (hopefully) fixed many of the Firefox compatibility issues that plagued my initial launch back in October. It might take a while to load, but once the music is playing and the film strips are scrolling, it should be ready.