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Hey, guys! I'm the guy making this game! :D Yeah, I compile it in QB64 and use the SDL hooks in it to actually make it run on windows/mac/linux. But yeah, QBASIC has all those things you mentioned already.

Also, yeah, I use the big ugly eye-burning white-on-blue screen. You can see a photo of the development box here: https://twitter.com/manfightdragon/status/319786194395357185




I'm a little offended that you call this building a game in QBASIC when it clearly would not actually run in QBASIC. I built games in QBASIC growing up, and definitely didn't have access to the stuff you have in QB64. I was excited to hear about someone building such an impressive game using that toolchain, so it's a letdown to find out that it was a lie.

It's cool that you put constraints on yourself by using the BASIC syntax, but it's really dishonest to pretend this is being built in classic QBASIC and leverage it for press without making any distinction between the tools you're using and the tools people actually had available to them in QBASIC.

Quote from the PC World article, that is supposedly from you: "It would show that even old, abandoned tools and the most basic pieces of software can still be put in the hands of someone who wants to create their dream and result in beautiful things happening."

This to me suggests that your goal is to show that actual QBASIC, the abandoned programming tool from the DOS era, can be used to build cool games. A noble goal. Using QB64 and SDL and a bunch of modern tools, however, does very little to achieve that goal.

Maybe this is just nit-picking, but QBASIC is a very specific name - the name of a particular BASIC interpreter that came with versions of DOS. You could have easily been more general and said you were building the game in BASIC, and been completely accurate, but then I suppose that wouldn't have gotten you an article on PC World.

And to give some context, I have in the past encountered people who were ACTUALLY building cool modern games in QBASIC. They did this by writing commands out to disk from their QBASIC game and then running windows apps to do the work of talking to libraries in order to do MIDI playback or read from game controllers. This, at least, counted as using QBASIC, and was quite a feat of engineering - even if those games weren't pure QBASIC.

The game looks cool, though!


I think you're being a little harsh on him--regardless of what language this game was written in it looks great. This is obviously a labor of love and not something made to get press attention. If someone wanted to get a story written about them in PC World I would venture there are much easier ways to do it than spend a year slaving away at writing a modern game in basic.


I think he's being quite fair as he's acknowledged the hard work behind this game (any modern game written in any language is impressive work), he's just saying that this project is getting a lot of media attention because it's advertised as using certain tools which it actually isn't.

If I'm honest, I feel the same way as the aforementioned poster. Writing any modern game in QBasic is akin to A-Team style engineering (building a rocket launcher out of an old shoe and some duct-tape). QB64, however, is basically just like any other modern scripting language. The former would require massive hacking and "outside the box" thinking to build even the basics of the game engine; where as the latter is just Python written in the syntax of BASIC.

That all said, I can't blame him for misleading people a little (whether that's intentional or just dumb journalists not understanding the distinction between QBasic and QB64) as making a project visible can be as hard as the actual development process. So at least he's hard work will see some reward. Plus he's offered to release the source because of public interest - which is quite honorable.


The confusion here stems from the fact that the term QBasic is ambiguous. On the one hand, it refers to the IDE and interpreter included with later releases of MS-DOS. On the other, it refers to the language accepted by that interpreter. Since QB64 is specifically designed to accept that same language (FreeBasic has a mode for this as well), I don't think it's unreasonable to consider QB64 a QBasic compiler. Would you find it similarly unjust if someone claimed to write a game in Python but they really wrote it in PyPy?

> QB64, however, is basically just like any other modern scripting language.

QB64 is not a scripting language. It compiles the QBasic language (with a few extensions) to C++ and passes it on to gcc. It seems like you're making a lot of assumptions about QB64 when you could instead be looking for facts.


> The confusion here stems from the fact that the term QBasic is ambiguous. On the one hand, it refers to the IDE and interpreter included with later releases of MS-DOS. On the other, it refers to the language accepted by that interpreter. Since QB64 is specifically designed to accept that same language (FreeBasic has a mode for this as well), I don't think it's unreasonable to consider QB64 a QBasic compiler. Would you find it similarly unjust if someone claimed to write a game in Python but they really wrote it in PyPy?

But the BASIC dialect that QB64 compiles is more than just QBasic in much the same way that QBasic was an advance on QuickBasic/BASIC.

I'm not familiar with PyPy (from a developers perspective) so I can't comment on that comparison.

> QB64 is not a scripting language.

I didn't say it was. What I said was that it's LIKE a scripting language. And the context of that (which you've kindly cropped out thus distorting the point I was making) was in terms of the way how the language is extended via additional libraries (eg Perl libraries can be Perl modules or bootstrapped from C++ - and QB64 libraries have that same 'feel' to them) and the nature of the language (it compiles to byte code rather than machine code†, the relatively limited scope of the language without the C++ libraries and it's performance, etc).

† It's also mentioning here that most scripting languages compile these days too, it's just that few offer a standalone ELF / PE with the runtime included (there's a limited need for the latter unless it's a niche language).

Just to be clear, saying something is LIKE something else is a comparison, it's not the same as saying something IS something else. And the very nature of comparisons is that there will be elements of the comparison which are not equivalent (which is why comparisons rarely work in arguments as the opponents will focus in the differences rather than the similarities)

> It compiles the QBasic language (with a few extensions) to C++ and passes it on to gcc. It seems like you're making a lot of assumptions about QB64 when you could instead be looking for facts.

I've played around in QB64, compiled and decompiled binaries in it and browsed it's source. Where else would you suggest I "be looking for facts"?


> But the BASIC dialect that QB64 compiles is more than just QBasic in much the same way that QBasic was an advance on QuickBasic/BASIC.

The QBasic language is almost exactly the same as QuickBASIC 4.5. Every version of any Basic that Microsoft release had advances over previous ones. Furthermore, modern additions to the standard library hardly constitute a language change.

> I didn't say it was. What I said was that it's LIKE a scripting language.

You're right; I read into that too much. Though I still contend QB64 is no more like a scripting language than QB45 was. I didn't mean to imply that scripting languages cannot be compiled or that all interpreted languages are scripting languages. In my mind, something is a scripting language if it's primarily used for (read: makes easy) at least one of two purposes: automation or extension. Of course, nobody agrees on what constitutes a scripting language just like nobody agrees on what constitutes anything in programming.

> I've played around in QB64, compiled and decompiled binaries in it and browsed it's source. Where else would you suggest I "be looking for facts"?

Those are good places to look. Documentation is also a good place. I don't mean to be spewing condescending crap, but a lot of the comments in this thread seriously irked me. It's a problem with programming as a field that many (maybe even most) terms are ambiguous or nebulously defined.


>I'm a little offended that you call this building a game in QBASIC when it clearly would not actually run in QBASIC. I built games in QBASIC growing up, and definitely didn't have access to the stuff you have in QB64. I was excited to hear about someone building such an impressive game using that toolchain, so it's a letdown to find out that it was a lie.

A lie? QB64 IS a QuickBasic derivative. It's no more a lie than saying Scheme and using Guile, or Lisp and using Clojure.

It's not like he said QuickBasic but used C++.


Yeah, the game's written in the QBASIC language but I certainly don't use QuickBASIC 4.5 or PDS to compile it.


Sorry to nitpick, but "QBasic" is an IDE (Just like QuickBASIC, which incidentally is the predecessor of QBasic). The language is just called "BASIC".

Also you're not compiling anything. It's all interpreted at run time (which is why performance is dog slow).


It is possible to compile QuickBASIC code (i.e. a variant of BASIC that contrasts with (among others) GW-BASIC) via QuickBASIC 4.5 and PDS.

Often at the time, you could write some code using the free QBASIC which came with MS-DOS and then decide that you need to purchase one of those other programs to compile it prior to distributing it as a standalone executable.


I hadn't realised there was a non-free version of QBasic.

Also, I went to download QB64 and compile a very basic app then opened that inside a hex editor to see if the it was just a standalone exe interpreter with the .bas attached as a resource (a bit like how self extracting zip files work) and appears that QB64 does genuinely compile the code.

So I stand corrected on both the old and new instances of QBasic.

There is some strange stuff inside the QB64 generated exe though. References to automation.whatismyip.com (stranger still, that sub-___domain isn't DNSed).

QB64 is definitely a Window app that's written to look like it's running in DOS though. There's even a character map compiled into the exe so that the fonts look native to DOS. It also looked quite fun, so I can see the appeal of using QB64 for personal projects.


It uses whatismyip for a (pretty dumb) added function related to finding your WAN IP.


I know why it's using it. My point was firstly that it's odd (though not unforgivable) that the compiler links to those procedures even though my source .bas wasn't calling any networking APIs; and secondly that the sub-___domain doesn't even exist for the DNS lookup to work:

    $ whois automation.whatismyip.com | head

    Whois Server Version 2.0

    Domain names in the .com and .net domains can now be registered
    with many different competing registrars. Go to http://www.internic.net
    for detailed information.

    No match for "AUTOMATION.WHATISMYIP.COM".
    >>> Last update of whois database: Wed, 17 Apr 2013 10:58:41 UTC <<<
I even disassembled the binary so I could see the full HTTP header just in case the ___domain name was a red-herring.


> My point was firstly that it's odd (though not unforgivable) that the compiler links to those procedures even though my source .bas wasn't calling any networking APIs...

It's pretty common for compilers for niche languages to statically link the runtime library by default. Many think it eases distribution.


Yes I know this (and it's not just compilers for niche languages that does this either). But again, that wasn't my point. My point was this:

1. it's statically compiling in libraries for APIs that aren't even being used (again, I know this is pretty common as well - it was more said as a side issue since I was already on the topic of it's runtime). But most importantly:

2. because automation.whatismyip.com DOES NOT EXIST. The API is broken because it calls a non-existent sub-___domain name. The sub-___domain has no DNS record. It does not ping nor curl because it's completely imaginary....and so on. (sorry for the flippancy of the post, but this is now the 3rd time I'm having to reiterate myself so I just want to be clear that everyone understands my point)


automation.whatismyip.com used to exist; it's what whatismyip.com suggested you use when making a large number of easily parseable requests. I assume since the redesign (read: monetization attempt) it's disappeared.


Honestly, I've never heard of automation.whatismyip.com until today. But after Googling around a but, it looks like they've only taken that ___domain offline two or three months ago. So I guess the QB64 devs haven't been made aware yet (or haven't had time to update their WAN IP library yet).


No, QBasic is also a language variant. QBasic has functions, user-defined types, no line numbers, and a pretty big standard library that plain BASIC did not have.


Yeah I'm familiar with what QBasic is and many of the other BASIC dialects that preceded it (I'm old :P). I'd agree that it's a language variant / dialect. My issues is when people talk about QBasic as if it was it's own single entity. But then I guess where do you draw the line? eg by my same logic, C++ just a variant of C, yet it's clearly sane to describe them separately. So perhaps I was being overly picky.

As a side note, QBasic does support line numbers - albeit for legacy reasons and not recommended syntax. And some dialects of BASIC did support functions - though the syntax was awkward so I usually just used GOSUB / RETURN when I needed procedures with no return values.


It's compiled, not interpreted. You have no idea what I'm doing over here.


The compiled point was wrong, I'd already conceded that. But that doesn't mean I have no idea what what you're doing. I just wrongly assumed that the QB64 devs would just embed the .bas inside the PE as a resource file rather than going to the trouble of writing a compiler. Honestly, I'm impressed they bothered given the niche appeal of the IDE and number of other BASIC compilers on the market (FreeBASIC, PureBASIC, PowerBASIC, VisualBasic, etc) - some of which so closely resemble QB64 that I had to disassemble the compiled binary just to make sure there wasn't some plagiarism involved.


> Honestly, I'm impressed they bothered given the niche appeal of the IDE

It reminds me a bit of the freepascal project. Beautiful compiler, tons of extensions (including generics: http://wiki.freepascal.org/Generics), graphical RAD IDE (Lazarus) ... yet relatively few people use it because C++ does all of that and more. Ultimately, I guess syntactic preference isn't really enough of a justification for yet another compiled imperative OOP language...


I know exactly what you mean. I used to love Pascal back in the 90s so installed Lazarus a few months ago with the intention of writing a few Qt apps. I think I spent 10 minutes in there at the time, thought "this is fun", and have never touched it again since.




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