I agree for this one integer, they obviously should have been using 64-bit. I just take issue with the implication that Blizzard is somehow at fault or unusual for (presumably) not running a 64-bit stack.
They made a mistake for sure, but 32-bit vs. 64-bit architectures should not be on trial.
They made a mistake for sure, but 32-bit vs. 64-bit architectures should not be on trial.