Why can't anyone making a breakout clone get the physics "right"? In the original[1], the ball bounces vertically off of the first brick it encounters and continues through all of the others until it hits the paddle or the ceiling; this changes the feel of the game substantially and makes the ball more predictable, which lets the entire game run at a faster pace.
[1] I don't really know about the original, but I am quite familiar with the Atari 400/800 Super Breakout cartridge.
I got "Tokyo" for the next level, then some place not heard of followed by two dog search's. Would appear to be somewhat random/based upon what people are searching for maybe.
Wozniak's Breakout in Apple Basic using the low-res graphics mode and the paddles was really short; it could fit on a T-shirt if I correctly recall the screenshots I saw.
Those that want to see some of my novel ideas with breakout, see my unfinished game, that probably will remain unfinished (as I focus on my startup) please visit http://paddlewars.agfgames.com (yes, the site is horrible, but the game is good... or at least half of its players love it... I know that the other half hate it but half of them love it!!!)
EDIT: Random trivia: Breakout game design was done by Steve Wozniak, mostly because when Steve Jobs recruited him to do the electronics, he forgot (or "forgot" we will never know) to explain him the rules in detail, so he had to invent them.
I wonder if they will give me back the photos and other stuff I lost when they cut me down to 6gb and not charging my card. Lol that would be sweet but it's good to hear I like to clean my email out a lot.
[1] I don't really know about the original, but I am quite familiar with the Atari 400/800 Super Breakout cartridge.