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It's all about the distinctive silhouettes of the character classes and how they move. Even with clothes you can quickly recognise a heavy, a pyro, a medic at a distance.



You can even determine whether a scout is about to hit a sandman ball at you vs. when he has a normal bat out just by the slight difference in stance.

I've never had an issue with hats confusing what class I'm approaching.


It's a lot harder though. The larger hats breaks up the silhouette quite a bit. At least you can still identify based on posture, which is done pretty well.


The Israeli military uses these: http://en.wikipedia.org/wiki/Mitznefet_(Israeli_military)

They're big floppy hats that go on top of the helmet to prevent the classic helmet silhouette look.

Works better because human bodies aren't quite as distinctive as TF2 classes :)




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