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Limited time and a leaning towards mobile/casual has led to very simplistic intros to games.

The best games are simple to play, hard to master.

Back in the day games like Zelda or Metal Gear on the NES were very hard without a Nintendo Power Mag and maps (they even used to have a Nintendo hotline for players stuck). Mega-man is freaking hard, pixel level mess ups. I played Mega man 9 with throwback sprite single buffer flicker and difficulty, it wasn't as fun.

Plus all this was pre-internet and pre-mobile with much less entertainment vying for our attention. Games should be fun, usually that means simple to get started, but deeper and harder to master still needs to be there.

I have always thought the mobile appstore type gaming handheld market we have now is closer to the experimentation of the arcades and back then it was all in-app purchasing only tied heavily to progression (via quarters/tokens). Now it is to deepen the experience and customize it for the most part. Customization was very minimal then. I really think this is the best age to be a game developer and game player. The console markets stopped many great game devs from entering and helping to propel that market, mobile and web gaming has no such limitation to their benefit.




I remember playing Ocarina of Time for N64 shortly after we got internet connection at my house in 7th grade.

Like many people, I got stuck at the water temple. I tried for weeks to figure that stupid level out. One of my friends linked me to a site (I think I had been complaining to him over AIM about how difficult it was) that had a walk through. I stared at that link for days, sitting in my internet explorer bookmarks, internally debating whether or not to use it, before finally giving in to just use the walk through...

I went on to beat the game shortly after, never able to fully accept that victory, as I had cheated my way through a major part of the game.


The best games are simple to play, hard to master.

Not sure how I feel about this statement. Such games are certainly excellent examples of what a game is. Chess is a classic example. But I derive quite a lot of enjoyment from more complicated games that are also hard to master.


DooM for example




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