> But you see new games such as Demon's Souls/Dark Souls use similar negative-reinforcement techniques to create truly engaging experiences that some people find fun and addicting.
In fact, Dark Souls teaches you patience. You don't die a lot if you are sufficiently careful. There are a few unexpected traps but those are rare. Most of the time you will have to progress carefully, gauging the terrain, the aggro ranges of the monsters, carefully dodging and blocking their attacks until you understand their moveset enough to land counterattacks.
Dark Souls is a game of learning, but boy it is rewarding. You will find yourself storm easily through areas of the game that gave you a hard time once you have learned to take it slowly. But you could also die easily on very weak monster (like the torch Zombies when you return to the asylum) if you just think you can run and mash buttons without caution.
I have found it to be one of the most enjoyable gaming experience of these last years, and have poured much more hours into it that I would have liked to.
In fact, Dark Souls teaches you patience. You don't die a lot if you are sufficiently careful. There are a few unexpected traps but those are rare. Most of the time you will have to progress carefully, gauging the terrain, the aggro ranges of the monsters, carefully dodging and blocking their attacks until you understand their moveset enough to land counterattacks.
Dark Souls is a game of learning, but boy it is rewarding. You will find yourself storm easily through areas of the game that gave you a hard time once you have learned to take it slowly. But you could also die easily on very weak monster (like the torch Zombies when you return to the asylum) if you just think you can run and mash buttons without caution.
I have found it to be one of the most enjoyable gaming experience of these last years, and have poured much more hours into it that I would have liked to.