The way to solve that is "just" to increase the skill ceiling in some other dimension. Warcraft 3 has easier macro mechanics than SC2 - five workers per gold mine, less expands, less unit-producing buildings, wood as a resource is often a non-issue - but makes up for it by having a higher skill-ceiling when it comes to micro mechanics.
You could for example make larvae inject optionally auto-cast, as long you add some other mechanic that the zerg have to (or should) worry about (like more complicated creep spreading, for instance).
You could for example make larvae inject optionally auto-cast, as long you add some other mechanic that the zerg have to (or should) worry about (like more complicated creep spreading, for instance).