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Pocket God offers case study of how to build a hit iPhone game (venturebeat.com)
36 points by PeterRosdahl on July 10, 2009 | hide | past | favorite | 4 comments



Great article w/ real meat in it, thanks for posting.

“We want to build a profit, create a nest egg, and then take more creative risks with our next game,” he said. “We aren’t under pressure to make the next game into a home run. I have my eye on the future. I want to progress in an intelligent manner, like some of the better independent developers.”


I wouldn't call it "great"; the writing was rather pedestrian. Another inspiring story, nonetheless! All I really have at this point is, "must be nice".


It probably doesn't hurt that they're also getting PR as a "case study of how to build a hit iPhone game" to keep interest up among those of us who, like me, hadn't heard of them before.


I would have liked to have read this, but the site is horribly slow, which is probably not helped by the XHTML ads being loaded first. Don't bother.




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