> The idea of coming up with fun and balanced rule systems has a lot to do with play testing which is not part of the traditional software dev process.
AFAIK, Nintendo's card-gaming business was only the production of Hanafuda and French-style decks. It didn't design any new games itself.
AFAIK, Nintendo's card-gaming business was only the production of Hanafuda and French-style decks. It didn't design any new games itself.