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Probably aliasing due to undersampling.

Terrain rendering is probably one of the things where GPU-based raymarching really is an option nowadays.

http://iquilezles.org/www/articles/terrainmarching/terrainma...




Probably is - I was astonished when I first saw this raymarched procedural terrain at shadertoy: https://www.shadertoy.com/view/4slGD4


::rant:: Crashed firefox( latest version ); tried chrome, loads forever and then doesn't work. For whom is this made, if it doesn't work on my i5 with a decent gpu?


Mac users? :) Sorry!

Runs ok (well, 12fps!) here on firefox on an iMac. Just black on my centOS laptop with intel graphics, I admit, but loads of gl things don't run on that.




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