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Making "something people want" is always good advice. I thought the interesting issue raised by this article was the particular situation where "making something people want" involved playing to the lowest common denominator. Facile content at the expense of intellectual depth. Mars Bars instead of balanced meals.

During seed-stage development, driving users by any means possible seems like great advice. (Or, at least, great advice 99.9% of the time.) Seems like it could be an increasingly dangerous strategy over time, though, at least to the extent that it encourages you to focus on lots of users/pageviews instead of finding committed users who really need your product.




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