A newspaper might structure their IAPs so that instead of buying a subscription or a single issue you can buy a "bundle" of issues. I.e. instead of a 1 Week subscription you buy 7 issues and the counter only decrements when you actually download one, whether that takes 7 days or 7 months to happen.
But that's not really the point anyway - there's absolutely no reason they couldn't say consumable IAPs can only be used for media. IIRC they did something similar when they started subscriptions and background content updates.
However, that would just mean that the games with consumable IAPs will switch to subscription IAPs (where the subscription is short - probably a few hours to a few days at most). I'm not sure how much better that is.
Or they will start selling media. If you search long enough, you may be able to find someone willing to borrow you that book with magical recipes, but you can also buy it in the bookshop...
The difference between digital media and game items can be made very, very small.
Also, I don't think the issue is with consumables. For example, that magic book I mentioned above becomes your property ever after in the same sense that an ebook you buy at Amazon or Apple becomes your property. Similarly, I could sell you the eternal right to take a shortcut in some virtual world. With enough shortcuts (and the matching long boring detours that people not owning the right to use them) one still can make a game that many would judge to be more an attempt at getting ever more money from its players than a game.
Finally, in real life, we are fine buying consumables all the time, and we also are willing to pay seemingly arbitrary amounts of money for them. For example, for many, $10 for a cup of coffee is absurd. Yet, there also are many who happily pay it, if the situation is right.
So, it's not selling consumables, it is milking your users that people object to.
> However, that would just mean that the games with consumable IAPs will switch to subscription IAPs (where the subscription is short - probably a few hours to a few days at most).
Apple already thought of that, and it's specifically prohibited by the App Store Review Guidelines:
> Apps may only use auto renewing subscriptions for periodicals (newspapers, magazines), business Apps (enterprise, productivity, professional creative, cloud storage) and media Apps (video, audio, voice), or the App will be rejected
There are plenty of dating apps with auto-renewing subscriptions.
I think a big problem with Apple is that the whole review process is a black box, because the documentation is thin, contrary, or non-existent. You basically have to submit and hope they accept your app and when it's rejected, the reasons are often arbitrary or contrary to previous submissions that were excepted.
But that's not really the point anyway - there's absolutely no reason they couldn't say consumable IAPs can only be used for media. IIRC they did something similar when they started subscriptions and background content updates.
However, that would just mean that the games with consumable IAPs will switch to subscription IAPs (where the subscription is short - probably a few hours to a few days at most). I'm not sure how much better that is.