I wonder if we'll start to see lightweight Vulkan (or DX12) wrapper libraries that attempt to restore some of the convenience of old fashioned OpenGL, sans legacy baggage, without the complexity and opinionatedness of full-fledged game engines.
There is some interest from LunarG to reimplement OpenGL in Mesa on top of Vulcan eventually. So yes. Its the same way Gallium3d can implement Direct3d and OpenGL against one intermediary representation (TSGI) and backend hardware interface (winsys).