It is already integrated into Source 2, Unity started (they also have Metal support) and Epic also going that way.
It will make it to indie engines that aren't companies funded as well eventually.
This actually gives a ton of power to current engine developers in the market so getting them involved was a big win.
I am a huge fan of OpenGL ES / WebGL (also based on OES) and was happy that we finally had mobile win that battle but with new graphics rendering layers like Metal and optimization for mobile more needs to be done. The driver mess is a big problem and limits innovation as well.
It will make it to indie engines that aren't companies funded as well eventually.
This actually gives a ton of power to current engine developers in the market so getting them involved was a big win.
I am a huge fan of OpenGL ES / WebGL (also based on OES) and was happy that we finally had mobile win that battle but with new graphics rendering layers like Metal and optimization for mobile more needs to be done. The driver mess is a big problem and limits innovation as well.