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What's interesting here though is that grinding seems to be a great way to build a successful (MMO)RPG. This is counterintuitive.



I don't think it's counterintuitive.

Which is easier: making a slot machine that will keep someone gambling for 30 minutes or making an interesting game that will keep someone playing for 30 minutes?


I would guess that people who play slots don't find them boring. The contradiction seems to be that grinding could be both boring and addictive at the same time.




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