Which is easier: making a slot machine that will keep someone gambling for 30 minutes or making an interesting game that will keep someone playing for 30 minutes?
I would guess that people who play slots don't find them boring. The contradiction seems to be that grinding could be both boring and addictive at the same time.
Which is easier: making a slot machine that will keep someone gambling for 30 minutes or making an interesting game that will keep someone playing for 30 minutes?