Except you'll also need a killer desktop PC that can run it [1]:
- NVIDIA GTX 970 / AMD 290 equivalent or greater
- Intel i5-4590 equivalent or greater
- 8GB+ RAM
- Compatible HDMI 1.3 video output
- 2x USB 3.0 ports
- Windows 7 SP1 or newer
The Oculus Touch is stated to need 4 USB ports [2], not just two, so better plan for that as well
So in total you are probably looking at close to $2,000 [3] to use the Rift not including whatever games or applications cost - of which there are not yet a lot of titles (I'm sure that will change in short order though).
Kind of like saying to buy a car you need a $300k house with a garage, when in fact many of the people buying a car already have a house with a garage.
That's also not a "killer" desktop. The 290 is a a 2.5 year old card. The GTX 970 is equivalent to a 680 or 780. The 680 came out almost four years ago. If you had no computer at all, you could build that system for ~$700 - $750 ($200 CPU, $100 Mobo, $200 Used GPU, $50 RAM, $75 SSD, $100 Tower+PSU).
But that's immaterial, as most early buyers of the Rift have hardware that meets the requirements above. And four USB ports? A $10-$20 powered USB hub solves that. Wouldn't surprise me if it came with one.
It's "killer" compared to 99% of all personal computers.
~$700 - $750
For casual gamers and the general public it's a non-starter.
Ok, you say, well it's not for them yet. Actually that's the whole point. In every article and everything that people are talking about in and around VR the whole discussion is how it transforms everything. You think Netflix is on-board so they can cater to PC Master Race people?
I'm bullish on VR (moreso AR actually) but lets not pretend that the next few years will see your average consumer using VR like this. More likely, they will be using something like the GearVR, which I think has a much brighter future.
There are quite a few Tesla owners who don't own houses, actually. It's definitely more convenient to have charging in your garage / your apartment's garage. So it's a big consideration, but not an absolute rule.
Sure, and I do think the Tesla analogy is accurate. This is a first-gen device aimed towards early adopters who are willing to pay more. Next generations will be progressively cheaper.
The "n USB ports" is truly weird, considering that separate ports more often than not share controllers, so the bandwidth would be shared anyways (correct me if i'm wrong).
Maybe the number of ports is for power, obviating the need to bundle a region-specific mains adapter? In that case, a powered USB hub would be fine, a passive one wouldn't.
My (older) home PC pretty much hits the minimum (GTX 970 and the 4590 processor, but 16GB RAM). Honestly I couldn't tell you how many USB ports it has, I only use two.
Looks like I'll be holding off consideration until I upgrade :)
a 599 PC is not going to have a GPU strong enough to give you any decent VR, 599 is about the starting point for the GPU only, I would honestly not go with anything less than a 980ti for a minimum of future-proofing, and unless you already have one I would wait for a Pascal card, which in any case will cost at least that much.
in VR dropping frames / latency directly maps to motion sickness, so it's not a case of "eh, I can deal with the framerate not being super solid" like it can be on normal gaming.
This costs less than some flagship cellphones, 599 is definitely not that much all things considered.
> in VR dropping frames / latency directly maps to motion sickness, so it's not a case of "eh, I can deal with the framerate not being super solid" like it can be on normal gaming.
Do you have any articles/papers about this? I'm not doubting you, just curious!