> Example: https://itunes.apple.com/us/app/ventrilode/id486115720. That's an app I launched 4 years ago.
It brought in hundreds of thousands and took me 2 months to develop + the occasional bugfixes and small updates. Probably 3 months of work over a 4 year period.
That seems like a free app atm, how did you monetize it?
It was a $5 paid app for about three years. Usage numbers of the communication system it was built upon went down overall (people started using alternative systems) and the amount of users went down, so I changed it to free + $5 iAP.
In retrospect, I should’ve charged $8/$10/$15 for the app. I’m 99% sure it wouldn’t have made a difference to the amount of sales, but it would have doubled my profit.
Apps have a receipt attached to them with transaction information. All users who purchased the app while it was paid (date check + version check) received a free upgrade.
That seems like a free app atm, how did you monetize it?