I'm good at "releasing". I'm not good at deciding what to build (demand) and I'm not good at the marketing side.
My latest project helps you get more followers and increase user engagement on Instagram. It's a Google Chrome extension called Magis. It's currently bringing in $30 per month with $25 per month in fee's for the payment solution. Yay $5 profit; if you don't count my time.
My previous project helped you validate your idea before you create the actual product. Apparently it was a bad idea because all it really seems to do is piss people off. Anyway, meet FauxBuy.
Yeah I can see fauxbuy losing customers. I'm not going put a "buy" button on a product page that doesn't actually allow people to buy said product... what would I tell them? "Smile you're on candid webpage"? "Thanks for your interest, we look forward to giving you this product in several months!"?
If the product is ready to ship, then ship/market it and see how it does. If it's not ready to ship, then do what research you can to make sure it's not absolutely stupid and then build it and find out. At the end of the day the market is unpredictable past the broad strokes.
Sorry to shit all over your idea, something that would help validate prior to shipment would be nice. I'm not even morally opposed to the idea of pitching people a fake product and seeing if they click, you'd just need a way to separate the fake product from the real thing you're building and hope they come back for the real deal, and that could be tricky.
Yeah, I understand the anger part. The thing is, I've read this in at least a couple of books. I think Tim Ferris suggested it in The 4-Hour Work Week and I also think it's mentioned in The Lean Startup. Oh well; I like building stuff.
It doesn't require much to change that; just make it clear that people don't buy a product, but buy into a dream instead, and require your customers to inform would-be customers that they buy into a dream.
With such a change, sites like Kickstarter.com have people happily _pay_ to press that fake buy button.
I'm good at "releasing". I'm not good at deciding what to build (demand) and I'm not good at the marketing side.
My latest project helps you get more followers and increase user engagement on Instagram. It's a Google Chrome extension called Magis. It's currently bringing in $30 per month with $25 per month in fee's for the payment solution. Yay $5 profit; if you don't count my time.
https://chrome.google.com/webstore/detail/magis/kahkfpeemmmj...
My previous project helped you validate your idea before you create the actual product. Apparently it was a bad idea because all it really seems to do is piss people off. Anyway, meet FauxBuy.
https://fauxbuy.com
Those are just the last two. I build a lot of stuff that's not profitable.