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Dev here: I agree, it's actually a line item in my todo list. That being said, many of them can be made to be very quick via command line arguments without losing the spirit of the effect.



That's a delightful thing you've made.

Have you added a command-line switch for the direction of gravity?

Some of the animations (eg Pour), could fall up the screen instead of down it. That way, the user can start reading the text immediately.


ls -latr | tte pour --pour-direction up

I have not implemented gravity, haha. I have actually worked on a custom terminal game engine in the past and realized with TTE I am very small amount of scope creep away from landing in that territory again. I promised myself I will not implement physics or collision. Keeping it simple. That being said, as with the example pour syntax above, all of the effects have a ton of config options to allow for most obvious variations.


I thought there might be one :)

3d... 3d... 3d... you know you want to.




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